![]() Now I'm just wondering if the developers are also planning on adding Pv P content in the future, or if it's just going to be a PvE only experience. I imagine it's gonna be FAR more tolerable to have humans at the helms of the vehicles, and having somebody constantly monitoring the carrier for incoming threats is another plus. The big redeeming factor here is going to be the multiplayer aspect, something both the original game and Gaea Mission lacked. Thus, micro-managing your vehicles is a must, since unless the enemy is in a straightforward and easy position to attack your drones probably won't be up to the task. Your UGV vehicles still have horrible navigational skills and can potentially flip themselves over with no option of recovery available, and the retro artstyle often doesn't jive well with the lighting, sometimes making it difficult to discern the ocean from landmasses due to both lacking detailed textures or looking identical during any orange-ish evenings. Now recently I had a chance to try out a demo of the gameplay during Steam's Next Fest a couple of weeks back, and unfortunately the very same issues that plagued Gaea Mission still seem to exist. But what for did those drones lay down their unlives for To capture islands, which is how you advance in the life of Carried Command 2. ![]() Easily one of the worst cases of buyer's remorse I ever had since I foolishly bought that sucker on release at full price. The game barely did anything right, ranging from the story, FPS sections, vehicle controls, unit AI and pathfinding, pacing. and believe me, I tend to be really lenient, even towards titles with poor reputations. Each one contains resources needed improve your forces, replace losses, replenish supplies, research new technologies, etc, and the enemy will attempt to retake any islands you captured.Īs for Carrier Command: Gaea Mission - where to begin? It came out back in 2012, but it was objectively one of the worst games I've ever played. The carrier also has it's own arsenal, including a cruise missile launcher, a couple of howitzers, and two CIWS turrets used for intercepting enemy aircraft and missiles.Īn RTS layer exists to the game in the form of the islands themselves. In addition to the titular carrier, are given a variety of customizable drones to command, such as amphibious AF Vs, scout UA Vs, helicopters, and fighter craft. What they do all share in common though is the concept of taking control of a futuristic amphibious assault carrier (think akin to the US Navy's Tarawa or Wasp class vessels) that is engaged in an island-hopping campaign against a rival military that has their own carrier. ![]() Personally I never heard of until it's spiritual successor Gaea Mission came out, but. I could've sworn I already made a page for this upcoming game, but I guess not.ĭespite the name implying a sequel, Carrier Command 2 is actually a remake of the original 1988 title.
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